I began making this project for about a week and, so far, it includes every enemy from the original Doom, with the addition of a few Doom II and 64 enemies. All the weapons from Doom II and 64 are in the project, as well as Eternal's Blood Punch. I'm probably going to keep working on this, but I'm uncertain at this moment if I'll get it to the point of a full release.

Next up
The full release of Antivirus is coming soon, with several new changes! The game should be finished by the end of the year at the latest.
Zelda-like Bosses is having its full release on Friday! I hope you enjoy the full version!
PVZ INFECTED TOMORROW
I apologize, sincerely. You're not getting a boss this update for PvZ Infected... You're getting TWO!
I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.
Antivirus has officially released! I hope you download the full version and enjoy! Many additional modifications were done that I did not list in my last post, including:
Update on the top-down Doom game I was working on before: enemy variations from different games are included. The video demonstrates both the classic Pain Elemental and its Doom 64 counterpart in action (as well as their Lost Soul variations)
FNaF Forgotten's soundtrack is now out on YouTube! https://www.youtube.com/playlist?list=PLMHH2vQ_q8RFi4_bPH0J_7CNr…
More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.
PvZ Infected's Level Data Documentation has been updated for version 2.0.3, including the new plants, levels, and changes to prebuilt seed packet decks. In the meantime, Enjoy some silly PvZ Infected Spikeweed sketches!













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