So, this is my submission to GMTK's Game Jam with theme "Roll of the Dice". Sorry for no gameplay preview video, Too tired to record it
![banner.png banner.png](https://m.gjcdn.net/content/750/15443153-raxwgbfb-v4.png)
Gameplay
![diceknight_screenshot_21_3_3.png diceknight_screenshot_21_3_3.png](https://m.gjcdn.net/content/750/15442860-saeu8pbt-v4.png)
It's more than just about rolling a dice and then move around. It's also use dice as a combat.
![diceknight_screenshot_21_6_43.png diceknight_screenshot_21_6_43.png](https://m.gjcdn.net/content/750/15442940-ncz84vit-v4.png)
It's like a turn-based and a card game combined. But, here... You and your opponent will roll a dice and you will send damage to your enemy based on the number on your dice, and vice versa (Until either one of you is lose health).
Controls
![diceknight_screenshot_21_3_12.png diceknight_screenshot_21_3_12.png](https://m.gjcdn.net/content/750/15443014-fqjmnvdq-v4.png)
No need to use keyboard. Just use your mouse. Very simple indeed. (So you can play while eating). You will move based on the number shown on your dice. (Again, the dice is the key feature of this game)
Music and Sound Effects
![diceknight_screenshot_21_3_18.png diceknight_screenshot_21_3_18.png](https://m.gjcdn.net/content/750/15443089-zpajxjag-v4.png)
I didn't made it myself. But, thanks to the help of those talented artist that I found on OpenGameArt.org. I could make my game a bit more fun to play.
That's it, the Devlog of my game "DICE KNIGHT". To all of you who participated in GMTK's Game Jam... I wish you all good luck!
TL;DR: It's more like a Rogue-Like game.
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