Game
A Day In The Life

5 years ago

Players starting house is all planned out. Just need to refine the sprites and get the storage boxes in.


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Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons ver 2- jumpscare Test

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Character customization: How and why bother? (expand)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

(Mines and menus preview build)

Available for testing now

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.