Loading...
354
Game
TEAM SLAY-BELLS
27 days ago

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.


8
7
6
6
6
5
4
4
3
3
3
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1


4 comments

Loading...

Next up

Working great on steam deck!

Waiting animations

Added food

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've been making a new model of Charlotte for TEAM SLAY-BELLS (Kick-Bell will remain unchanged design wise).

I'm a little nervous to share it because idk if people are going to like it or not, lol ^^

but it's almost done!

Merry Christmas everyone!

I hope you all had a wonderful holiday ^^

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)