Next up
I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).
Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.
Since my last post, I have started reworking on the tile collision system present in the game,
I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.
I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.
So
i may or may not make an full art of some person or i may just leave this like that-
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Szayel Aporro Granz - Bleach
Regional Bulbasaur. #Pokemon
not the greatest house, but it's a house! :D
Subscribe to technoblade










0 comments