
Plenty of resources await you in HexLands! π²ποΈπ°π
At least for a while... the procedural islands become harder and harder!
How far will your empire reach?
New video soon at https://www.youtube.com/Tudvari
Cheers! :D
Next up
Here are some cards from #HexLands with the new design!
What do you think? :)
If you like what you see, wishlist my #roguelike #citybuilder #strategy #indiegame at https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
Cheers! <3
Here's the new capsule art of HexLands, my roguelike city builder! :) Which one's better? And which one fits the game better? Let me know! :) Oh, and feel free to wishlist it on Steam! https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
Cheers!
Here's a quick screenshot from my roguelike, card based, strategy game!
HexLand's Steam page is arriving soon, stay tuned! :)
Happy #screenshotsaturday! Here's a new, special resource in my roguelike city builder. :D Now you need workers for production buildings! :)
Feel free to wishlist on Steam:
https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
Happy #screenshotsaturday
A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)
Check out the bottom right corner. What do you think they are for? :)
https://store.steampowered.com/news/app/2244650/view/64452666373β¦
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: Whatβs the biggest dev mistake youβve made?
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.












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