Game
Husk Nights
8 months ago

Prerelease:

There are very few things left to do for Husk Nights. Here's what:

- Fix a bug with the Door animation looping when spamming the button

- Stalker staying infront of the window for a whole movement oppertunity after dealt with

- Secret feature




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Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

I forgot to watch it.

Small out-of-teaser-character comment, but due to a new branch of Godot releasing, I'm holding off any more huge changes until the Steam version updates to the latest version. You'll still have a game this month, rest assured. Stay tuned :]

FNaF 2 VR: Version 1.1.0 ::: FINAL update

We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.

Post Demo discussion

Hello hello. After 7 days of continuing development on Husk Nights, I can say that the game is about 70% of the way done (compared to the Demo's 30%). Work is getting done, progress has been made every day

See you soon :)

EMERGENCY PATCH 1.0.4 I'M SO SORRY to the 40 PEOPLE WHO HAVE 1.0.3 PLEASE REDOWNLOAD: - ACTUALLY fixes Toy Chica's unfair killing - Fixed Blackout recovery animation not playing when Toy Bonnie/Freddy do their sequences Okay go play so sorry </3333

NEW YEARS UPDATE ::: STATE OF HUSK NIGHTS 2 ::: BHZ ORIGINALS INCOMING

FNaF 2 VR ::: Patch 1.0.5 is live:

- Hit Toy Chica with a wrench until she finally worked

- Toy Freddy will move into the office when he should