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29
Game
KRISTAL: Battle Mode
3 months ago

Preview 1:

Fixed a few bugs with the multi battle system.

Fixed an offset with Noelle's Iceshock.

Changed the arena outline color.

Made a custom battle background sprite.

FINALLY implemented Single Bar Weapon critical hits, similiar to DeltaTraveler.




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This will be the new thumbnail for Kristal Battle Mode.

Took me 3 hours, but DAMN was it worth it.

This is a small showcase of what the first 3 minimods (let's just call them that) will look like.

Remember, some will have different endings depending on your actions, while other only have one. You should experiment to see what endings you can get.

no context

Edit: This isn't for update 2.0.0. This was just to test my skills with certain things.

I made a new spell system for the Deltatale Library. Pressing down while over the ACT button switches you to the SKILL button, and up to switch back.

The battle theme, LOVEstruck, is an official OST and replaces Rude Buster.

Battle Buttons have been slightly redone to fit the new Battle UI.

I have a very special feature coming in 1.0.0. If we can get to 40 followers, I'll add it into the upcoming demo for y'all to experiment.

Mini Status Update 2

Added a special "Shayy" easter egg. If you have Shayy in your party, upon encountering Toriel, "Punch Card", a Shayy Megalovania will play, and the background will change.

(Go to 00:24 for the fight)

The music is an absolute banger.

Shoutout to @Fortniteballsfunny for getting Deltarune Krystalized Fates working on a CRT TV.

Loox has been added into the game, and I'm also working on a single room for hardmode enemies.

A little something I made. This is an example of the kind of things Deltarune: Krystalized Fates will have.

FINAL UPDATE BEFORE DELTARUNE CH3 & 4

Fully customized the Save Menu, as well as made it more Undertale-esqe.

Added CRIT hits, dealing 1.25 damage for single reticle weapons.

Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)