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Muppy Muddington Tale
3 years ago

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do




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Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

After several shipping delays *it* has arrived DUN DUN DUN!!!

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Merry Christler! And a Happy Mew Years!

Gave him a striped shirt and some spikier hair.

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Finally re-did the designs for the main trio in my new style.