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Muppy Muddington Tale
2 years ago

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do




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Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Merry Christler! And a Happy Mew Years!

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Happy Crisis

Tried to practice drawing some more with a certain hedgehog.

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Wanted to try my hand at digital painting, I like how it came out.

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total