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Muppy Muddington Tale
2 years ago

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do




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Wanted to try my hand at digital painting, I like how it came out.

Happy Crisis

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Merry Christler! And a Happy Mew Years!

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Tried to practice drawing some more with a certain hedgehog.

Concept art for the first mini boss Ally Gater, I really like how she turned out.

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Gave him a striped shirt and some spikier hair.

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).