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Muppy Muddington Tale
8 months ago

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do




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New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

I'm still trying to make this look and flow better, any advice?

Concept art for the first mini boss Ally Gater, I really like how she turned out.

I've been toying around with the idea of giving some of the characters giant transformations for boss battles. These are some early draft concepts for the characters Meepy & Mernos's transformations.

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Today is the "Muppy The Bunny" series 10th Anniversary! Honestly, it's less of a series up until now, and more so weird experiments and concepts strung together on impulse disguising itself as a series. Thanks to everyone who's supported me throughout!

Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!