Game
Her Nightmares: Redacted

1 year ago

Progress on the game is going smoothly, BUT the game is getting less like HNR for each day, so I'm planning on having this "version 2" being it's own game. 

Her Nightmares: Exodus

More info about a new Game Page soon.

[teasers in article]


slope.gif

Experimenting with slopes. For now, the player can roll up slopes. (note, this is not "sonic" physics, so no fancy loops and stuff.)


fast_travel.gif

The HUB now has a new menu, fast travel. most areas/biomes will have 2 fast travel points the player can access. (note, the maps shown are placeholders and is not final.)


hne.png

Once the new game page is public, this game page will "revert" back into the original HNR game page, as it was before work on "version 2" was started.



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I've never seen such beautiful art before

lmao

new double jump, hover & "jumping from stairs/ledges" animations.

sped

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

BLEED, will continuously build up until it's full and it damages the player, can't be removed.

FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.

Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).

I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.