Game
Her Nightmares: Redacted

1 year ago

Progress on the game is going smoothly, BUT the game is getting less like HNR for each day, so I'm planning on having this "version 2" being it's own game. 

Her Nightmares: Exodus

More info about a new Game Page soon.

[teasers in article]


slope.gif

Experimenting with slopes. For now, the player can roll up slopes. (note, this is not "sonic" physics, so no fancy loops and stuff.)


fast_travel.gif

The HUB now has a new menu, fast travel. most areas/biomes will have 2 fast travel points the player can access. (note, the maps shown are placeholders and is not final.)


hne.png

Once the new game page is public, this game page will "revert" back into the original HNR game page, as it was before work on "version 2" was started.



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TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.

TEARS also removes negative statuses.

mmmmmmmh, leveling system.

". . ."

"Who is that?"

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

iframes and debuffs.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

BLEED, will continuously build up until it's full and it damages the player, can't be removed.

FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.