". . ."
"Who is that?"
Trying out transitions with "pixel-art" and stuff.
● Health will now be "percentage based".
● Fade transitions when revealing areas.
● FILTH debuff now works differently.
● Added "purple & blue biomes/areas"
I'm going to add more enemies for each area & other fixes before PLAYTEST 3 is ready
hmmm..
Working on PLAYTEST 3.
A level that contains every biome/area of the game in it.more info later when build is ready