The worldgen properties, the visuals and the new enemy types are currently in their finalization phase. Here are a few things worth taking note of.
Compared to World 1, the map is bigger but the corridors are slightly tighter, and there are appearances of diagonal paths.
Lighting is more prevalent as more bright colors are present.
The new enemy types are as follows: The Supergrunt, the Rocketeer, and the Flying Mines. Their combat tactics considerably differ from those from the first world.
This world features a new exclusive stage hazard, an explosive airstrike that periodically lands near the player's vicinity, leaving a damaging lava pool in its wake.
The difficulty spike shouldn't be that hard. Remember that explosions deal 2 damage instead of 1.
The boss battle will come when it's ready.
Stay tuned for more information!
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