Sorry everyone for the long wait, but the time for a new update has come. This update might just be the biggest one for this game so far, with so many changes, big and small, I can only list a few notable ones.
New content:
Molten Factory's boss: Subjugator, the Artificial Armageddon - an imposing beast of metal hellbent on world domination using overwhelming firepower. Fight it at your discretion. You can quickly access the boss by right clicking on New Game in the menu.
Specialist Mode: An optional gameplay modifier that replaces time stop with a new ability for each class. For example, the Pointman is able to place down barrels, and the Sniper is equipped with actual aimbot.
One new class added: the Prototype.
Added autosave.
Added a new challenge mode and assist mode.
Added sound effects for some game mechanics.
Added heat cooldown bubbles for boss fights to improve the gameplay tempo.
New logo.
Other changes:
Balance changes across the board. Highlights include:
Shielder's shield will always be active and does not increase Heat when absorbing projectiles.
Sniper's base damage reduced from 200 to 150, maximum penetration reduced from 9 to 5 (now requires 15 damage upgrade per extra penetration.)
Bandit's rate of fire scaling tweaked.
Medic's rifle now has increasing spread.
Ranger's reload speed decreased, has a new ping sound, and shots are now pinpoint accurate as opposed to having slight deviations in the past.
Some enemies have adjusted numbers.
Bosses have different behaviors post-loop.
Speed upgrade now reduces the firing downtime upon switching classes midgame (from 0.3s at 0 speed down to 0.05s at 30 speed.)
Enemy bullets are wiped throughout invuln frames while overhealed.
Shekels now automatically move towards you.
Temporarily removed New Game Plus.
Updated menu screen.
The menu now gives more details about the classes you choose.
Fixed some bugs.
Added more bugs to fix later.
That's all I have to say for now. Hopefully world 3 gets done by next year lmao. Feel free to leave any feedback in the comments.
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