Next up
A quick first post for my Rock Paper Scissors game
I have a basic loop done. It doesn't matter what you pick yet since I haven't coded that, but there are 3 difficulty modes planned for the AI
Mini Update
Made items usable and added 3 BSODA variants to use that you can find around the school.
Also started experimenting with room transitions which are coming along nicely.
KSODA (Ketchup Soda) Variants are in the article along with their ability.
I was getting Baldi's Basics + for some inspiration for "Rock, Paper, Scissors, Shoot!" (and just because I wanted to play it and have money now) and I decided to pay a bit extra because I love the Baldi games...
Now I'm third on the contributors list! :D
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
Small Update:
Made the shots look a better, added dynamic sounds for your selection and a simple song I cooked up in 10 minutes or so which pitches up with higher difficulty. (Song is on the game page)
I've wanted to make a Baldi fangame for ages now, and despite being stuck in Turbowarp I figured it couldn't hurt to try?
Main problem is the AI is dumb, as shown, and I don't know how to make it search or chase without running into walls
Can anyone help?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
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