Next up
Progress so far:
A functional Frisk along with UI elements including stamina, inventory and the titular Sans (Also coded the ability to do the Frisk dance for fun)
I'll be focusing on making a traversable map next with placeholder backgrounds like shown.
A Not So Mini Update
I got a menu working and some dialogue done between yesterday and today!
And I also made a game over screen trying to mix Baldi and UNDERTALE's Game over screens
(Pause if you want to read anything I go through it pretty quickly)
Made a 3D engine in Turbowarp in the last hour or two.
No real reason, just felt like it...
It sucks really bad and I definitely won't use it for anything with how low-quality it is, but I'm still proud of it.
Made a new thumbnail for @AULordII
's and @Short_Monqey
's 'Love Struck in the rain' about a week ago
-
Please follow the gamepage and the team, they're hype asf!!
https://gamejolt.com/games/love-struck-in-the-rain/556663
Just got two Dangerous Teleporters in Party Style I was SO lucky
I've been trying to beat this mode the last week rarely getting it, but now it's finally done and only NULL mode is left
Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are
Mini Update
Made items usable and added 3 BSODA variants to use that you can find around the school.
Also started experimenting with room transitions which are coming along nicely.
KSODA (Ketchup Soda) Variants are in the article along with their ability.
I've wanted to make a Baldi fangame for ages now, and despite being stuck in Turbowarp I figured it couldn't hurt to try?
Main problem is the AI is dumb, as shown, and I don't know how to make it search or chase without running into walls
Can anyone help?
Dusttale AU challenge, but SP! Dusttale
Another Mini Update
Added two more items, one more useful than the other...
Also added a check for a glitch I found. It deletes any active items (e.g. a KSODA Spray) when you move rooms.
Once more, the new item descriptions are in the article.



















0 comments