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I've wanted to make a Baldi fangame for ages now, and despite being stuck in Turbowarp I figured it couldn't hurt to try?
Main problem is the AI is dumb, as shown, and I don't know how to make it search or chase without running into walls
Can anyone help?
Progress so far:
A functional Frisk along with UI elements including stamina, inventory and the titular Sans (Also coded the ability to do the Frisk dance for fun)
I'll be focusing on making a traversable map next with placeholder backgrounds like shown.
A Not So Mini Update
I got a menu working and some dialogue done between yesterday and today!
And I also made a game over screen trying to mix Baldi and UNDERTALE's Game over screens
(Pause if you want to read anything I go through it pretty quickly)
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Yet Another Mini Update
Added a few more items you can find in the article and redesigned Diet KSODA
I have more KSODA's planned for a KSODA Vending Machine type thing (Having KSODA's that can't spawn naturally, mainly fruit ones & water)
Another Mini Update
Added two more items, one more useful than the other...
Also added a check for a glitch I found. It deletes any active items (e.g. a KSODA Spray) when you move rooms.
Once more, the new item descriptions are in the article.
I was getting Baldi's Basics + for some inspiration for "Rock, Paper, Scissors, Shoot!" (and just because I wanted to play it and have money now) and I decided to pay a bit extra because I love the Baldi games...
Now I'm third on the contributors list! :D
Color variants for Frisk. Ya recognize all of them?
Made a 3D engine in Turbowarp in the last hour or two.
No real reason, just felt like it...
It sucks really bad and I definitely won't use it for anything with how low-quality it is, but I'm still proud of it.


















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