Game
Five Nights at Freddy's: The First Location
1 year ago

Progress Update No. 6


Many of my early testers have completed, or at least made it through most of, Night 2, so I figured I'd post an update, partially due to a particular semi unexpected hiccup. One of my testers wasn't able to run the game in its current state (which is completely fine! Computers are expensive, this game is intensive, and I haven't even incorporated a settings menu yet, so I'm not at all trying to throw any form of shade, and if anything I feel really REALLY bad), and so I want to clarify something for everyone following, just in case anyone couldn't tell, as I have been trying to hide the realtime-ness by limiting the amount of animation:

This game is an Unreal Engine 5 game, and runs entirely in realtime. And while I am going to work very hard to ensure it runs well on as many computers as possible, I am going to give no guarantees, unfortunately. The models are detailed (Even moreso than the ones in Help Wanted, actually (which, isn't a flex, or me throwing shade, that game was a VR game first, so optimization was way more important than it already is)). The environments are detailed. There is a lot going on at once. So I apologize if release day comes and your computer cannot run the game, but again, I will try my best to ensure as many people can run it as possible, within my and Unreal Engine 5's limits.

That all out of the way, I am very pleased to say that so far no major bugs (that I know of) have been found! One possible saving bug aside, that I believe is demo exclusive due to changed code. Along with that, the demo and its reception have helped to reignite my motivation to work on this game, so new updates may come sooner rather than later! May, being the keyword there. Now, I should really sleep, as I have to work in...less than 8 hours. Oof. Have a good one, everyone, and stay tuned!



6 comments

Loading...

Next up

Progress Update No. 9.5

UE5 Sonic Framework update: Made a custom model for Sonic! Still working on animations, but so far I'm very pleased with how he looks. The mouth can move between either side of his face, and the eyes are fully 3d allowing for a lot of posing flexibility

Merry late Christmas from Fredbear & Friends!

See you next year :)

This is BEYOND early WIP, but a promise is a promise. Thanks for 300+ followers! Have a peek at a certain feature which may or may not be present in the demo (to an extent)

Demo Version 1.0.6

Unreal Engine has some uh...interesting rendering bugs...

yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.

Alongside the First Location, I've begun work on a 3d platformer! I need a break from horror, and I want to eventually make action games & platformers, so this felt like the right next step.

I swear it's more fun than my atrocious gameplay makes it look

Progress Update No. 7

Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.

Added some fun teasers to the game page. Most of them are kinda pointless, since, the characters have been seen already, but it was nice to take a day to chill and render some fun stuff out. Enjoy the callbacks