Next up
Doing some fun stuff with shaders this time around.
I call shotgun!
Progress Update No. 10
New Inventory Menu UI for my next game
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
VERY early peek at what I'm cooking for my next game release.
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
Progress Update No. 9
UPDATE 1.1.0
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
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