Game
Mary's Arcade (Classic)
4 years ago

Progress update since the last devlog.


It's been three weeks since I announced that I'd be reworking big parts of the game after polarized reception from testers. Though I haven't posted since then I've still been working hard behind the scenes on the fixes. I'm much more pleased with the flow of the game, and how much more simple it is to understand now.

Several gameplay elements have been altered or removed, as well as some new stuff added. Graphics-wise, some room models and UI elements have also been updated.



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Mary's Arcade - 1 DAY UNTIL RELEASE

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Renaming

It just keeps getting better and better.