Blake is designed around hit and run tactics.
- Long light attack combo, scoring multiple hits.
- Attacks that moves Blake in and out of combat
- A grapple move to laso up enemies together
- Can equip Regular Bullets, Electric Bullets, and Ice Bullets
- A range attack that does not consume Bullets or dust, only stamina.
- Semblance Moves Blake above or outside Enemy Range depending if moving or stationary. If dust equipped the 'shadow' takes that property and will cause the status effect if an enemy touches the shadow.

Next up
Video: https://www.youtube.com/watch?v=OVyjwfF5j6E Progress on playable Yang! Yang functions as a tank. - Higher resistance to being knocked down - Semblance doubles melee attack strength, but drains Stamina (And Aura when depleted) while active.
Well everyone, this will be the day we've waited for. “Ruby: A RWBY Fangame” v1.7.8 is now released! This is a major content update, with new story, new music, new art, new enemies, and gameplay mechanics. So much so, I made a new Trailer for the game!
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!
I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!
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