Blake is designed around hit and run tactics.
- Long light attack combo, scoring multiple hits.
- Attacks that moves Blake in and out of combat
- A grapple move to laso up enemies together
- Can equip Regular Bullets, Electric Bullets, and Ice Bullets
- A range attack that does not consume Bullets or dust, only stamina.
- Semblance Moves Blake above or outside Enemy Range depending if moving or stationary. If dust equipped the 'shadow' takes that property and will cause the status effect if an enemy touches the shadow.

Next up
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!
I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!
Video: https://youtu.be/cKJq0XOzgwg
Finally progress on switching between Player control and AI control Partners! That means you will be able to control Weiss in nest update! Also a new custom made track inspired by Jeff Williams by: Dali Rakhimkulov
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
WHO GAVE THIS GRIMM A MACHINE GUN?? Remnant is in trouble if these reach mass production... See Merlot's new Beowulf Soldiers in-game! Chapter 4 going to have fun new surprises!
This will be the day we we've waited for! "Ruby: Huntress of Vale" v 2.0.2 is now Available! New Ui! New custom voice overs! New tweaked combat mechanics! Xbox controller support! Additional post chapter 3 content! And more!
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
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