Game
Ruby: Huntress of Vale

2 years ago

Video: https://youtu.be/cKJq0XOzgwg

Finally progress on switching between Player control and AI control Partners!

That means you will be able to control Weiss in nest update!

Also a new custom made track inspired by Jeff Williams by: Dali Rakhimkulov


Ruby: A RWBY Fangame Playable Weiss and new RWBY styled Music!
First off, a new custom Soundtrack coming! Special thanks to Dali Rakhimkulov for this battle theme Inspired by Jeff Williams RWBY soundtrack! You can see mo...
https://www.youtube.com/watch?v=cKJq0XOzgwg

Wow so much code, my head hurts...

Switching will default to space bar, and is available anytime you have a partner (Weiss only at first, the Blake and Yang after)

At 0:04 You will notice Ruby and Weiss portrait switch positions as well as Weiss Aura taking the top bar and Ruby Taking the bottom.

The energy bar reflects Weiss energy and not Ruby's. Yes that means no 'Shared Energy' between each character.

What is shared is Dust and Bullets. Keep in mind that Bullets and Dust used by an AI controlled partner does not deduct from the pool, so no need to worry about AI Spaming your ammo dry.

Do note that not all characters will have access to ALL bullets and dust types. For example Weiss can use Shock, Fire, and Ice dust, but has no use for normal bullets.

Weiss has some additional unique features. Weiss has a backflip (press back while defending) Also her semblance moves vary depending if she is moving or stationary along with the equipped dust type. Still more to do, like sound and other general actions, but exciting progress so far!



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Progress with playable Blake!

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Simple Localization for Clickteam Fusion 2.5+!

This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!

Open the article to get started.

With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!

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