Also "Ruby: Huntress of Vale" is participating in a large collaboration of RWBY Fan creators called "SMMR of RWBY" a month of videos and Live panels talking about RWBY and showcasing the talents of the fandom.
I recently took part in RWBY Fangame Panel 1 you can watch that here:
https://www.youtube.com/watch?v=xTKP7RNt9Oc
And I have another Behind the Scenes look at Animation and Combat design of Huntress of Vale premiering 6/22 you can watch that here:
https://www.youtube.com/watch?v=sEZn95G_MIA

Next up
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
Progress with playable Blake!
Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
WHO GAVE THIS GRIMM A MACHINE GUN?? Remnant is in trouble if these reach mass production... See Merlot's new Beowulf Soldiers in-game! Chapter 4 going to have fun new surprises!
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
Video: https://youtu.be/cKJq0XOzgwg
Finally progress on switching between Player control and AI control Partners! That means you will be able to control Weiss in nest update! Also a new custom made track inspired by Jeff Williams by: Dali Rakhimkulov
Video: https://www.youtube.com/watch?v=OVyjwfF5j6E Progress on playable Yang! Yang functions as a tank. - Higher resistance to being knocked down - Semblance doubles melee attack strength, but drains Stamina (And Aura when depleted) while active.
Steam Winter Sale 2025 is in full swing! Get up to 80% of Clickteam Fusion products and up to 75% off of select games! #MadeWithFusion #Indiedev
https://store.steampowered.com/publisher/Clickteam
https://www.clickteam.com/web-shop
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!












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