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Game
Ruby: Huntress of Vale
1 year ago

This will be the day we we've waited for! "Ruby: Huntress of Vale" v 2.0.2 is now Available!

New Ui!
New custom voice overs!
New tweaked combat mechanics!
Xbox controller support!
Additional post chapter 3 content!
And more!


Also "Ruby: Huntress of Vale" is participating in a large collaboration of RWBY Fan creators called "SMMR of RWBY" a month of videos and Live panels talking about RWBY and showcasing the talents of the fandom.

I recently took part in RWBY Fangame Panel 1 you can watch that here:
https://www.youtube.com/watch?v=xTKP7RNt9Oc

And I have another Behind the Scenes look at Animation and Combat design of Huntress of Vale premiering 6/22 you can watch that here:
https://www.youtube.com/watch?v=sEZn95G_MIA



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I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:

You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!

We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Progress with playable Blake!

Well everyone, this will be the day we've waited for. “Ruby: A RWBY Fangame” v1.7.8 is now released! This is a major content update, with new story, new music, new art, new enemies, and gameplay mechanics. So much so, I made a new Trailer for the game!

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!