5 years ago

Project Capsumon X-2: Design Documents


Project Capsumon was a codename for a new RPG Maker game based on then leaked beta bits from Pokemon Red/Blue. The game would have been a parody featuring human protagonists fighting in a business run championship.

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The routes and level structure mirror that of Kanto itself but with minor details such as the inclusion of two extra routes and a extra town. The extra town and routes are in line with beta designs for Kanto dating from during the early days of development. As such the parody game uses the beta region design as the game was going to be a "what-if" game of if Pokemon stuck to its beta design.

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Due to RPG Maker MV and later MZ's limitations on map size the entirety of the overworld was going to have to fit within a 255 by 255 space. The plot would have been the same (with some minor differences as to differentiate the game as an original project from Pokemon). Differences made that reflect the beta Pokemon design is that the League and the Slyph Co are one and the same, changed here to Sinclair Research and the Sinclair League and in the next pic. Types here are given different names to those in Pokemon but one major difference from the first gen beta is that all modern types are included such as Robot (Steel), Youkai (Fairy), and Evil (Dark). Listed as a side comment was whether or not to mere Bug with Youkai in an attempt to streamline the typing.

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Here are more plot details such as confirming Sinclair Research as the Slyph replacement and that the Team Rocket replacement exists to put King Edward VIII on the throne (probably involving a parody of the British Union of Fascists and Sir Oswald Mosley being the game's Giovanni). Also written was an emphasis on "taking the piss" when mirroring plot and character elements from Pokemon RBY. Also mentioned is the pricing model as this was written during my experimentation with commercial game production as the model would have been a barebones free-to-play version with a deluxe paid version available.

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Since you can't catch monsters and a party of humans were involved. A system needed to be put in place in order for the player to learn and utilize different types and attacks. Hence the dress sphere system from Final Fantasy X-2 but broken into tiers so the player can't select a super effective type for every fight starting from the beginning of the game.

CONCLUSION

I have written these design documents eariler in 2020 when I was stuck at my school during COVID lockdown and it only took a sexual assault threat against from another student to get me out and thus ending the Devereux era of game development. I had recently dug up these design documents as I had recently completed a experiment on MZ on how to have music play on a Pokemon Style overworld which ended in success by using a player touch event on route/town borders to change a variable that changed music based on a conditional branch in a Parallel Event, a video of which I'll upload later.

As for making a game based on these documents. I'm considering on doing this as my next project in MZ as opposed to making another game potentially called Atelier Anthrax. As far as features are concerned, I'm think of scraping the Dress Sphere system in favor of having Tiered Technical Machines whose use are unlocked based on gym badges and further thought needs to be placed on the role of any other party members and their relation to plot and game elements.

I don't know what do you guys think?



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