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6
Game
Project EAD
2 years ago

Project EAD is getting updates again!!! Over the next few months I'll be adding a skill system and item system.

Rafael The Exalted is still super strong




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The Pieces ive been building are starting to come together.

EAD is a rougelike RPG inspired by Isekai Stories and games like ARK.

Ive been working hard on this project and would love some feedback. Any Comments and Feedback are appreciated.

I havent posted in a while (Busy with life!!) but im back to game deving again, this session Im playing around with different Enemy sizes

Thank you for 100+ Views!

In the world of EAD not everything is out to kill you.

Here's a sneak peak of a friendly face.

Cat Williams will grant you a cat related reward if you can answer his questions.

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

Mob Enemies have a different look than Companions so you know the difference between them and your allies.

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Rename Player Character and Companions in the Menu. Create Your Team and Story

New Build is up and Available for Download!!!

Check out this Newest Build of EAD That adds a ton of Features and improvements! Leave a comment about what you think!!

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Yes Ranged build needs a nerf but being String doesn't make you invincible 🤣.

In the next update I'll be adjusting Ranged stats dmg and making some changes to the way enemies take dmg