Game
OHNO! ICE (Beta)
1 year ago

Project OHNO! (Alpha 1.0.0 - "Offense And Defence") Changelog


-=Changelog=-

  • Finally added a Menu.

  • Added a complete description of every single Frostie in the game to the menu.

  • Added completely new Frostie: Icegift.

  • Icegifts move very slowly and have very little health, but once killed they explode into three random Frosties.

  • Added a Transition between the Menu and the Game.

  • Added four new difficulties you can select from, each one modifying wave sizes, difficulties and time.

  • There is now a new minimum and maximum distance that the Gun or Shield can be from the player and the Gun and Shield moving away from the player is quicker for a higher sense of control.

  • Timing your Shield Thrust well can now grant slight bonus knockback and weaken your enemy for a short period of time, it taking more damage and dealing less damage to you. This is a Shield Parry.

  • Successfully Shield Parrying will deal half the usual damage to the Shield, adding more benefits to skill.

  • Shield Parrying will also increase how fast you switch from Gun to Shield.

  • Added a sound effect for Shield Parrying.

  • Shield Thrusting now reaches slightly further than before.

  • Frosties hitting the Shield now deals slight knockback to you, which can be cancelled with a well-timed Shield Parry.

  • Frosties hitting you now deals slight knockback to you.

  • Explosions now deal knockback to you and to your Shield.

  • Smoothened Frostie knockback effects.

  • Changed time between waves spawning to much more dependent on how many Frosties are on screen as opposed to the minimum you've killed passing, changing between difficulties.

  • Added capability to scale wave sizes and difficulties.

  • Lowered the normal difficulty of Frosties spawning.

  • Added Shoot keyboard shortcut [Z].

  • Added Shield keyboard shortcut [X].

  • Slightly modified Frostie knockback from hitting you.

  • Barely modified Gun firing.

  • Fixed a bug with Bullet rotation where the Bullet would be incorrectly positioned depending on it's rotation.

  • Fixed a bug where you could still take damage to a Frostbomb exploding whilst in a Dash.

  • Fixed a bug where holding LMB at the start of the game would fire a bullet from an incorrect position.

  • Fixed a bug where Pointice had the capability to summon Frosties that weren't intended for normal gameplay.

  • Fixed a bug where the enemy count would incorrectly not go down when a Frostfrostie or Frostfrostmite were killed.

  • Fixed a bug where starting the game wouldn't correctly override all data from the previous game surrounding the Gun.

-=Playable Now=-



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testing out decoration for breaks

looks cool i think (gamejolt image compression may be killing this tho)

newer menu design

made the first page look more like the front of a book because that's what it's kinda meant to be

nobody asked for it

but it was possible

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

Welcome to Project OHNO, a 2D pixel shoot-em-up with a very limited color palette!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

early look at beta 1.0.0

watch on youtube: https://www.youtube.com/watch?v=1KKJv7GDWsI

also play alpha 1.4.0 now: https://gamejolt.com/games/ohno/783494

1.4.0 is cancelled lol....

total remake is underway since the game corrupted!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

is it normal to only have 83 days in aseprite?