-=Changelog=-
- Finally added a Menu. 
- Added a complete description of every single Frostie in the game to the menu. 
- Added completely new Frostie: Icegift. 
- Icegifts move very slowly and have very little health, but once killed they explode into three random Frosties. 
- Added a Transition between the Menu and the Game. 
- Added four new difficulties you can select from, each one modifying wave sizes, difficulties and time. 
- There is now a new minimum and maximum distance that the Gun or Shield can be from the player and the Gun and Shield moving away from the player is quicker for a higher sense of control. 
- Timing your Shield Thrust well can now grant slight bonus knockback and weaken your enemy for a short period of time, it taking more damage and dealing less damage to you. This is a Shield Parry. 
- Successfully Shield Parrying will deal half the usual damage to the Shield, adding more benefits to skill. 
- Shield Parrying will also increase how fast you switch from Gun to Shield. 
- Added a sound effect for Shield Parrying. 
- Shield Thrusting now reaches slightly further than before. 
- Frosties hitting the Shield now deals slight knockback to you, which can be cancelled with a well-timed Shield Parry. 
- Frosties hitting you now deals slight knockback to you. 
- Explosions now deal knockback to you and to your Shield. 
- Smoothened Frostie knockback effects. 
- Changed time between waves spawning to much more dependent on how many Frosties are on screen as opposed to the minimum you've killed passing, changing between difficulties. 
- Added capability to scale wave sizes and difficulties. 
- Lowered the normal difficulty of Frosties spawning. 
- Added Shoot keyboard shortcut [Z]. 
- Added Shield keyboard shortcut [X]. 
- Slightly modified Frostie knockback from hitting you. 
- Barely modified Gun firing. 
- Fixed a bug with Bullet rotation where the Bullet would be incorrectly positioned depending on it's rotation. 
- Fixed a bug where you could still take damage to a Frostbomb exploding whilst in a Dash. 
- Fixed a bug where holding LMB at the start of the game would fire a bullet from an incorrect position. 
- Fixed a bug where Pointice had the capability to summon Frosties that weren't intended for normal gameplay. 
- Fixed a bug where the enemy count would incorrectly not go down when a Frostfrostie or Frostfrostmite were killed. 
- Fixed a bug where starting the game wouldn't correctly override all data from the previous game surrounding the Gun. 
-=Playable Now=-
























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