Game
PropHunt

4 years ago

Prop location reveal.

It is a mesh particle with color and opacity changing over time.

Any color suggestion for start and end?




0 comments

Loading...

Next up

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Update 0.2.7

Small Additions, Changes & Fixes