Next up
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
... @Victoree
Working on a gameplay modifier.
I need some suggestions
Edit: Changes & Editions
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
UI Overhaul
Rounded Corners and added colors to Buttons, sliders and spin boxes.
Which one do you like. Colorful, purple or indigo?
Last pic is the old UI
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Hunter AI is complete now.
The basic search, investigate and shoot functions work.
I'll make it better over time, adding newer search methods, checking if the player switches props etc
Read Article for more info :)
Update 0.2.5
Added a Gameplay Modifier, Map changes and Fixed several Bugs
...
Update 0.2.7
Small Additions, Changes & Fixes
0 comments