Game
JICE

8 months ago

Proper way to enter a room:




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Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

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Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Wire now can grab enemies, to make it easier to shoot them up close!

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out