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Hello, Neighbor! Behind the Beak

4 months ago

Prototype V0.5: AI Features, Guest Fixes, bug fixes and more!


This update added a HUGE amount of content. Enough to count it as TWO updates. For starters, the guest now has basic AI and can do idle tasks (currently only one), chase the player, catch them, etc, all with animations and sound effects. The AI is different to the original games to fit it to the guest's personality.

AI Changes:

  • Guest is faster than the neighbour in Idle, Attack and Hunt mode

  • Guest will eventually catch up to the player when chasing

  • Guest can catch the player from slightly further away

  • Guest has larger sightlines than the neighbour

  • To balance these changes, the guest constantly emits an idle clicking noise to alert the player of his location/proximity

The guest has also had his textures updated, to make them more realistic and less stretched. Similarly, his rig has been updated to be less buggy. More bugs were also fixed, e.g. guest being unable to enter attack mode when hit with any item.

Stay tuned for more :)



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Develeopment begins + Info

Prototype V0.6.5: AI Updates, exterior complete, foliage and more!

Prototype V0.6: House layout, Latches, Patrols, and more!

Prototype V0.2: Guest rigging complete, engine switch, and more!

Prototype V0.8: The AI Update + Announcements

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.