AI Update
Sadly, the old guest AI recently encountered some issues revolving around an absolutely cursed glitch in my save file that somehow merged the assets from two versions of my game, and all of my backups at the time were very out of date and I therefore scrapped the AI and decided to migrate to harveyoyo's template AI. Also, lots of modifications are being made to the actual template code to make it suit the old AI more. If your curious about what I mean, I'm talking about the features of the old AI that made it original, e.g. the chase music not playing if you can't see the guest, the guest being able to lock his front door, the guest emitting noise depending on his state, etc. Some of the features are being scrapped and may be added back in later updates.
Anyway, about the actual AI, idle tasks are already being added at the moment and since the template AI comes with everything it doesn't need to much tweaking to the core code.
Also, the guest now uses the mesh and animations from Harveyoyo's HN2 template, as it was obviously more guest-like.
Announcement
A prototype playable build is in the works. Expect to see a small sample build with one floor and less content, and also some sneek peek videos!
0 comments