Game
FNaF World XL
2 years ago

PTB 2 is here.


Hey.

Next Public Test Build is here. Should be less broken than before, but also still bracing for more stuff being broken.

Still saving the extensive list for the proper release, but here's an abridged change log of some new content and fixes.

-2 new gamemodes

-1 new Showtime skill

-Geist Lair autosaves location data

-Geist Lair better conveys itself as an endgame scenario

-Various fixes to NPCs

-Fixes to in-game currencies

-Numerous Battle fixes/rebalances

-Various QoL additions/fixes (mostly involving the map)



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It's been a long time coming...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Yeah, we're doing this.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.