Puzzles are completely finished, the AI is done, and the basement is mostly done. Now all that's left is to add a real save system and get @NateEMG
to make the music! Then I have to make the devlog video, and that's gonna be fun!
Soon, gamers. Sooooooon
Next up
In the next update, you can expect to find loads of secrets and... lore????? >:)
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
WIP
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
it took forever. but we finally added a bug reports and feedback page to the server.
so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.
since we came back from a long dev hiatus
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor










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