Game
Crumbling World

6 years ago

Quests And Missions
Recently, I have been working on incorporating Quests and Missions into Crumbling World, which is likely to be the most exciting and fun update to the game so far.


Recently, I have been working on incorporating Quests and Missions into Crumbling World, which is likely to be the most exciting and fun update to the game so far. Once fully completed, this new feature will be a game changer, as it will not only add more playability to Crumbling World but will also deepen the storyline that players will experience throughout the game.

Once fully implemented, Quests and Missions will fundamentally change the way the game is played, all while making the experience more epic, entertaining, and engaging. Now, Crumbling World is not only about running around and killing enemies. Instead, players will be tasked to complete Missions that will allow them to progress throughout the game while unlocking new and never before seen levels.

5d092f0951a05.jpg

News and Features

In other news, adding Quests and Missions will require two new main features to be added besides the Quest System that has been under development. These features include Non-Player Characters (NPC) and a Dialogue System. Quests will be given in many different ways, with the Quest Giver, an NPC who introduces each Quest and instructs players on what they need to accomplish will be at the center of this feature.

5d092f0a21026.jpg

Introducing NPCs to Crumbling World will add a different level of playability that has not been seen before, as players will be able to interact with new characters in a fun and engaging way. To allow players to interact with NPCs, I had to develop a Dialogue System to facilitate the conversations between players and secondary characters. This is a notable development, as discussions will add parallel stories to the main storyline that will extend the game itself by making Crumbling World far more engaging and exciting than ever before.

5d092f0ae1aa2.jpg

Non-Player Characters (NPCs)

As mentioned above, NPCs like the Quest Giver will be directing players on how to complete Quests. However, some NPCs will also be directly involved in these exciting adventures as well. One of these unique Quests is the Escort, where players will be in charge of successfully escorting an NPC to their final destination while ensuring that they do not get killed along the way. At risk of spoiling some major storyline plot points, NPCs will become a growing part of Crumbling World as we move forward with development, which will fundamentally change the way the game is played. This is a significant shift for the game, as now players will have the opportunity to search for secrets, discover new locations, and enjoy the process of exploring a world that is consistently changing as you interact with it.

5d092f0bb355d.jpg

I’m working hard on more exciting and enjoyable features that are sure to improve the playability of Crumbling World. If you’d like to keep updated on upcoming news and updates, please consider signing up in DumeArts.com. Alternatively, consider checking out Steam, where you can wishlist Crumbling World. Thanks for reading, and I look forward to sharing more exciting updates with everyone soon!



0 comments

Loading...

Next up

Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎

Optimizing Crumbling World Hello everyone! I was working on a promising improvement that has the potential to optimize the performance of Crumbling World, especially when it comes to running the game on low-end computers and mobile devices.

Combat isn't just about hitting hard—it's about how they react! Testing hit animations, pushback, camera shake, and sounds in a basic arena to focus on juicy feedback. If it works here, it'll shine with final assets!

Save And Load System Hello everyone! Over the last week, I have been creating the save and load system, which will allow users to save their progress and continue the game where they left off after stepping away.

Unleashing the hordes of The Fallen using Niagara in Unreal Engine. Creepy, chaotic, and deeply satisfying. Let the swarm begin. 🧟‍♂️✨

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Hi everyone! Tomorrow I will be releasing the Beta Demo for #CrumblingWorld, sign up in http://crumblingworld.com if you want to play it !

Jump And Grab Edge System Since the last update, I have been working on the Jump and Grab Edge System for Crumbling World. I decided to rework these movement mechanics, as I thought it would be great to add a bit more complexity to each of the levels.

Lobo: The Howl Within – Official Teaser Lobo is a story-driven fantasy RPG where your curse isn’t the only thing hunting you. The new trailer reveals a glimpse of the upcoming demo. No date yet… but the shadows are stirring.

Hello everyone! My game Crumbling World is 80% off for Halloween! Grab it on Steam for less than $3. https://store.steampowered.com/app/1003560/Crumbling_World/