* [Fix] research 'Explosive Rounds' having no effect.
* [Fix] a bug causing wave to be one-shoted in certain late-game conditions
* [Fix] a webgl bug causing visual glitch where the ennemy attack could be in front of the spaceship
* [Fix] sound 'level' related issue taking into account the requested sound level 2 times
* [Changes] Added more wave in the late game to force player's death
* [Changes] Enemies attack from further away to best match the shield size
* [Changes] Enemies attack animation now include small movements (was planed but disabled in 1.0.0 release)
Next up
We teamed up for the Ludum Dare 46 jam "Keep it Alive" with incredible people (hopefully doing some more!) And we had fun making a little game inspired by FTL :) Give it a try if you can! https://gamejolt.com/games/seeds-of-hope-the-last-stand/488334 Thanks to you :)
art comission.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
So here's the first of the zodiac signs i will make for the next weeks.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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