* [Fix] research 'Explosive Rounds' having no effect.
* [Fix] a bug causing wave to be one-shoted in certain late-game conditions
* [Fix] a webgl bug causing visual glitch where the ennemy attack could be in front of the spaceship
* [Fix] sound 'level' related issue taking into account the requested sound level 2 times
* [Changes] Added more wave in the late game to force player's death
* [Changes] Enemies attack from further away to best match the shield size
* [Changes] Enemies attack animation now include small movements (was planed but disabled in 1.0.0 release)
Next up
We teamed up for the Ludum Dare 46 jam "Keep it Alive" with incredible people (hopefully doing some more!) And we had fun making a little game inspired by FTL :) Give it a try if you can! https://gamejolt.com/games/seeds-of-hope-the-last-stand/488334 Thanks to you :)
art comission.
Path of Kami: The Evolution of the Lore
What you all think
Alone Together....
Szayel Aporro Granz - Bleach
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.










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