Game
Five Nights at Freddy's: Remastered 2











2 years ago

QUICK GAME NEWS / UPDATE!

(don't mind the resolution of the character icons, it's all fine in the game)


"Fancy looking text!"

Hi there! ModiK here with, uh, extraordinary good news! Really good news! Trust me! Absolutely!

Anyways, jokes aside (actually not), the game's development is, uh, currently, frozen, but worry not, that doesn't mean I'm not working on some other stuff, which is also pretty much connected to the game.. A-a-a-and, by that I mean this: (insert a really cool ue5 matrix demo pic here or whatever wooo).

That's right. Actually no, not right, probably. If you thought that the game's gonna move on a whole new game engine, then you are, OBVIOUSLY, wrong, yet if you - probably not tho - thought about me making renders for the 1st phase of the game INSIDE the new Unreal Engine 5, then you are, pretty much, correct!

"Yet then, why is the game's development on hold??1!?1?!11??!"

It's because I'm not just making the renders, not right now, at least, I am actually working on a, let's call it, a sub-engine (ok so basically it's like a veeeeery customizable (yet private so leave me alone) template for my future games (I'm not dropping Clickteam Fusion 2.5 btw just expanding stuff) with loads of features and cool stuff (similiar to the good old Horror Engine (google it) but I wanna make my own "engine" because my ego said so but anyways)).

So-o-o-o, whenever I'll be done with most of the common features of the sub-engine of mine, I'll start rendering stuff (trust me I'm hell of a god in UE lmao ESPECIALLY if that comes to stuff such as lighting level designing and blah-blah-blah)

"Ok and"

192.168.100.1

(also attached here a few re-renders (custom night renders) in the game cuz why not)



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