Game
A Day In The Life

6 years ago

Quick look at the new inventory layout to bring it inline with the new shop menu.




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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons ver 2- jumpscare Test

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Opinions on a new graphics style?

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons jump scare test shot

Finally, you can sell the fruits/veg of your labour. :)

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now