Game
A Day In The Life

6 years ago

Quick look at the new inventory layout to bring it inline with the new shop menu.




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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Opinions on a new graphics style?

Character customization: How and why bother? (expand)

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Is he a... you know....

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.