Game
FNaF World XL
8 years ago

Quick progress report


Hey, all!

So looks like recently I hit the 250+ milestone. Not bad for a game that isn’t that far in development.

A new playable build is still a ways off, but for now I do have a few new screenshots to show off of the current state of the overworld.

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I’ll be seeing what I can do to optimize it (splitting the treeline into different load chunks seems to be a step in the right direction), so when it is out you can get a feel for a bit of the world.

As for the other to-be-added feature, the battle system, it is still in early stages. I’ll speed it up as best as I can, though I might have to use stand-in sprites from the original until I can make proper replacements.

And as a final note of changes that will happen, I will be removing FF:ERM for the time being. I’ll add it back in a later update, but for now the focus will be more towards what made FNaF World what is best known for.

Though I do think I know who can fill the need for an additional minigame…

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‘Till next time!

(Which will hopefully be soon. I make no promises, though, since I’m also working on other FNaF characters and items.)



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I might be having too much fun with this process...

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(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

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Can it be done?

(Also, Happy New Year)

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