Game
Fling

7 years ago

Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.




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"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.

I made it so that both top and bottom are full of spikes, also I fixed some issues with camera and this moving wall with spikes. Still need to figure out how to add more variety to this mode.

a short gameplay snippet to show off our in-game tutorial text

The Drowned

- Rotting in silence for decades, now they rise to drag you into their eternal sleep

Behind the Scenes look at how the Endless mode works

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action