Next up
From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.
Can't wait to see where this game takes us in the next year.
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
Happy ScreenshotSaturday everyone!
Here’s one showing Grabar, our swamp monster, in action
a short gameplay snippet to show off our in-game tutorial text
Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.
Me, myself and I are the best! LOL
Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.
For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.
What do you think?
Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)
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