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Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.
a short gameplay snippet to show off our in-game tutorial text
I refined endless a bit...
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.
Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.
New enemy type! – Skeleton Knights
- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will
The Drowned
- Rotting in silence for decades, now they rise to drag you into their eternal sleep










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