Game
GrayScale
11 years ago

Re-making from scratch


Some time ago I decided to keep updating this game. It was created using HaxeFlixel, which is great for quick prototyping small games. Maybe it’s my limited knowledge of that framework but I discovered that It gave me too much problems while developing. Adding new enemy means lots of copy/pased code or strict inheritance.

Next I found out that it tried to do most of the work for me. It’s usually not a bad thing, but when something goes wrong or when you start seeing performance issues on slower machines, you can’t quickly find what seems to be a problem. Another bad thing is that it laggs horribly while recording a video, I’ve seen at least 2 letsplayers who had issues with my game.

Then I found luxe engine

Component entity system would solve my problems with creating new enemies/abilities. Direct GL calls everywhere (OpenGL/WebGL). No Flash. Plus I could add fancy GLSL shaders into the game, like explosion shockwave or changing colors in runtime without using thousands of different sprites.

5d0c200e62e7e.gif

Luxe engine enforces programmers to do most of the job, but thats OK with me. I have more control over what I’m creating. I define how physics work, how collisions are calculated in tile-based world.

Adding new movement types for example is much easier and using Components allows me to re-use that kind of movement later. Maybe some enemy could be dashing through the air just like you :)

5d0c2012c0b95.gif

So yeah, the game is still in developement! I’ve got a big idea of what I want to create. Trello helps managing my tasts. I’ve got 2 main lists in it: “TODO - Essential” and “TOTO - Later” :) The idea fairy won’t distract me much now!



0 comments

Loading...

Next up

Finished work on the emotions of a new character for the tank universe

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

New Teasers!

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Minecraft battle: NOOB vs PRO vs HACKER vs GOD: BUILDING BEN 10 in Minecraft

I spent two days choosing a candidate for the scenario and finally I found <3 Hope you like it!! >.<