Well, since I am doing one disbelief, I decided to combine all disbeliefs in 1 game, that is, in this game there will be a variety of disbeliefs and battles with Sans from these au, that is, now the help-tale unhappy is canceled, as well as dusttrust Patrick, but these battles will be in this game, this game will have a lot of different achievements and trophies, this game will not have my own music, if I don’t find a musician who will write music for this game, but I’m unlikely to find him, who wants to help in the development of this huge game, please help, because I can't do it alone
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
I-Buki
Mio-Da!
Ibuki Mioda!
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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