i finally used a little bit of C++ to make the neighbor's sight actually match where he's looking. because of how unreal engine handles sight, his sight would always be directly in front of him, no matter where his head was facing. this is no longer the case!!! now his sight matches whatever direction his head is turned. very cool. very awesome. (also yes it still shows his sightline when he's sleeping, but dw his sight is disabled when he's alseep)

Next up
also, detail :)
following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!
how do we feel about the new lighting so far..?
interactable toilet. big changes i know!! (note: the neighbor WILL hear the toilet flush, but for the moment he is deaf)
or what about this..? (second design i came up with just now cause why not)
just out of curiousity... what do we think about something like this..? (old look for comparison)
was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)
these are not final, im just tryna figure out which direction i should go in
still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?
question: how do we feel about the neighbor having a stone path instead of a dirt path? (or both?)
also yes im back and development is back hi
testing out another new concept :p












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