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RTG - The Ray-Traced Game, sci-fi puzzle platformer which I'm developing, reached Alpha state! It means, game fully playable from intro to ending credits. It's a big milestone, but now, rolling up sleeves for Beta! Music: https://www.purple-planet.com/
¡Hola, RTG ya está en version Alpha! Un vistazo..
Music: https://www.purple-planet.com
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Development Flashback - April 2020 Animation from the very start of RTG development (more in the article). After 5 years, RTG is available for wishlists on Steam.
https://store.steampowered.com/app/4032050/RTG/ Demo, which will be available also here is in works as well.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
Flashback #1 - Abril 2020 Una animación desde comienzos del desarrollo de RTG. Después de 5 años, RTG está finalmente disponible para wishlists en Steam.
https://store.steampowered.com/app/4032050/RTG Un demo, que será disponible aquí también, está en preparación.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
SpaceRaceWF, my lil' hobby project, early in development, made in old Visual Studio C# 2005. Editor will be integral part of the game from the very beginning. Here's a short showcase of the editor with simple racing logic ( and with placeholder graphics).












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