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Game
RTG - The Ray-Traced Game
5 years ago

Recently, I implemented "carriable boxes". This will open lot of puzzle possibilities. Those boxes need to collide and interact with environment also if they are carried by player. This is a test level where I tested lot of edge cases of such collisions.




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Hola! Querría anunciar que mi videojuego RTG (sci-fi, puzzle) que usa una técnica de renderización muy única (trazos de rayos por CPU) ya tiene página Steam. Si os gusta, añadidlo a vuestras listas de deseo! Estaré muy feliz! https://store.steampowered.com/app/4032050/RTG/

Hi All! RTG - The Ray-Traced Game is now in version 0.6. 100% of its sci-fi story is finally written and placed in the game. Big milestone for me! You're invited to follow RTG!

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

¡Hola a todos!

RTG - The Ray-Traced Game, ya tiene su propio intro y se acerca a su estado Alpha con lanzamiento del juego final ya este año.

Music: https://www.purple-planet.com/

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

¡Hola, RTG ya está en version Alpha! Un vistazo.. Music: https://www.purple-planet.com

RTG - The Ray-Traced Game is in version 0.6.2. Around 2/3 of the game is done, currently I'm on sound&music. In the video you can see typical 'puzzle boxes' level. Music: https://www.purple-planet.com

Some spectral shots from our game #indiegame

Hi Everyone and Happy New Year!

RTG is nearing its Alpha state. The game has its logo at startup and proper main menu with own dedicated ray-traced scene, all in the "mood" of game itself. Hope you'll like it! Music: https://www.purple-planet.com/