Next up
Chapter 2 will introduce a new feature - bug catching!
"Bug catching?" I hear you ask; "Will it serve any real purpose?"
Well ... why not have a look?
Chapter 2 progress is coming along swimmingly; one more map to design and all need polish, scenario stuff is decided, enemy set in the works, dialogue needs writing, and chapter's new game mechanics need programming.
Look forward to Chapter 2!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
I worked so hard to get all four of them to the end safely, but then...
An infected room from the second part of Cybel ! Are you up for some cleansing?
not the greatest house, but it's a house! :D
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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