Next up
Chapter 2 progress is coming along swimmingly; one more map to design and all need polish, scenario stuff is decided, enemy set in the works, dialogue needs writing, and chapter's new game mechanics need programming.
Look forward to Chapter 2!
Chapter 2 will introduce a new feature - bug catching!
"Bug catching?" I hear you ask; "Will it serve any real purpose?"
Well ... why not have a look?
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
My D&D art for my family so far (WIP if you couldn't tell)
Cash Banooca
2d lighting experiment
Explosive domino effect
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
0 comments