5 hours ago

REJOICE! For all Saved Files shall now survive the approaching update... ☁️➡️📦

Basically, we coded a thing so nobody's save data gets scrapped or corrupted when the DLCs drop. #UnityDev #gamedev #debug




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How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine

One of the most common lower level Status attacks in #BattleGemPonies is Death Glare.

It's pretty powerful too, especially early on when stats are all small numbers and GP is most precious. #pokemon #mlp #rpg

We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Putting your opponent to sleep is a dirty trick, but an effective one.🥱😴

Seal Island Intro! For #ScreenshotSaturday!

In the #BattleGemPonies Arrival Story, Alpha ponies will appear after you've caught their base form. Come back to these same spots in the postgame and you may find new Alphas of the other local species in the area.

(As well as Alphas of the 3 starters...)

There are SO many ponies in this Professor intro cutscene 😂 #screenshotsaturday

We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! 🐴💎

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity