Game
FNAF Kit

5 years ago

Remember to keep the wolf from the door! Just a quick play with customizable light objects for the FNAF Toolkit.




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I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Buttons ver 2- jumpscare Test

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Nostalgia-Bait Springtrap

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

i don't quite have the full month figured out schedule-wise as of the time of this scheduled post, but let's see how we can improvise.

it's Circus Baby time

(kFNaF is a FNaF AU featured on the Klunssite)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.