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Sonic.EXE: Experiment #3
5 months ago

Remember when greenmariokid no clipped to the backrooms instead of standing on the bridge? Hopefully that's fixed now!
It may be subtle but you get instantly teleported back to that specific part of the floor (I wasnt able to make it to the X of the fall)




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Not much but here's how it looks and sounds so far

I forgot developers normally post stuff about their games So yeah, the game will have text boxes now so no one will get confused with the lore (this and the effects are the only things I'm adding that run from the og games limit)

I've been making so much progress recently and forgot I could show it here

Here's Green (blue) Hill Zone The rings in the bottom are the currency of the game You will be able to buy stuff like extra lives, minigames and things like that

Experiment 3 is not dead (snail slow progress tho) :fire emoji: This difficulty thingie is gonna have art but for now its goofy cuz it's funny It'll actually change the gameplay, like having less badniks and stuffz.. maybe removing some boss phases...

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Another house i made long time ago.

Runestones: from concept to in-game model🗿

"Our work is never over" they said.