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Sonic.EXE: Experiment #3
5 months ago

Remember when greenmariokid no clipped to the backrooms instead of standing on the bridge? Hopefully that's fixed now!
It may be subtle but you get instantly teleported back to that specific part of the floor (I wasnt able to make it to the X of the fall)




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I forgot developers normally post stuff about their games So yeah, the game will have text boxes now so no one will get confused with the lore (this and the effects are the only things I'm adding that run from the og games limit)

Experiment 3 is not dead (snail slow progress tho) :fire emoji: This difficulty thingie is gonna have art but for now its goofy cuz it's funny It'll actually change the gameplay, like having less badniks and stuffz.. maybe removing some boss phases...

I've been making so much progress recently and forgot I could show it here

Here's Green (blue) Hill Zone The rings in the bottom are the currency of the game You will be able to buy stuff like extra lives, minigames and things like that

Not much but here's how it looks and sounds so far

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

The whole squad is here!

Interested? Follow me!

Shuiro Haname. #Commission

Commission for @ShuHaname