I'm working on more advanced spawning avoidance! This has also caused me to finally implement real circle vs polygon collision instead of using edge collision! This is mostly for the new maps coming in the future but this will stop obstacles from spawning where they shouldn't. Probably going to do something similar for goals. This will be a huge improvement! Hopefully it will be out soon depending how the next couple of days go. The bindings for the controller manager is going to take a few hours and I'll be busy most of Saturday so we'll see.
Next up
Tank War is coming soon!
Snood
WEAPONS
I might have found the dumbest solution to handle ellipse/circle collisions
I'm tired... (Warning the audio is not what I would call balanced lmao)
Thought about that piece of concept art awhile back of the electrified ship.
Update V1.1.0 is out!
Getting closer!
New map in next update! (Neon)
Finished designing the power-ups!










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