I'm working on more advanced spawning avoidance! This has also caused me to finally implement real circle vs polygon collision instead of using edge collision! This is mostly for the new maps coming in the future but this will stop obstacles from spawning where they shouldn't. Probably going to do something similar for goals. This will be a huge improvement! Hopefully it will be out soon depending how the next couple of days go. The bindings for the controller manager is going to take a few hours and I'll be busy most of Saturday so we'll see.
Next up
I'm tired... (Warning the audio is not what I would call balanced lmao)
Finished designing the power-ups!
Update V1.1.0 is out!
Thought about that piece of concept art awhile back of the electrified ship.
The new enemy is implemented and rough design for the armory.
I forgot to show the new ship lighting...
Designed the next enemy.
I might have found the dumbest solution to handle ellipse/circle collisions
Showing off the start of the Armory and the new enemy!
Oops I accidently made a cool screen saver...










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