I'm working on more advanced spawning avoidance! This has also caused me to finally implement real circle vs polygon collision instead of using edge collision! This is mostly for the new maps coming in the future but this will stop obstacles from spawning where they shouldn't. Probably going to do something similar for goals. This will be a huge improvement! Hopefully it will be out soon depending how the next couple of days go. The bindings for the controller manager is going to take a few hours and I'll be busy most of Saturday so we'll see.
Next up
New map in next update! (Neon)
I might have found the dumbest solution to handle ellipse/circle collisions
V1.3.0 is out! (3 new maps)
WEAPONS
Snood
It's looking like the next update will add Tank War!
Getting closer!
Quick update
Tank War is coming soon!
I'm tired... (Warning the audio is not what I would call balanced lmao)
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