I fully implemented the new enemies AI and its weapon. It gets in range of the player and spins its blades up then charges towards the players last position before it started moving. If it hits you, it stays spun up and cuts you and if not or you move away from it, it will start over. It's definitely more complicated than the normal AI but it was pretty easy. It needs balanced and tested more before I show it off but it's pretty cool.
I also found a few more save related bugs so I'm probably going to fix those soon. After that I'm going to work on some UI. I want to get the armory fully implemented in game, so I don't have to use the editor anymore. Once that's done, I'm going to finally start work on the upgrade system/menu. That's a lot but luckily, I was fired from my job yesterday, so I have plenty of time.
Anyways my little break is over, and I hope to show you something soon!
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