Game
Homeworld Takedown

3 months ago

The new enemy is implemented and rough design for the armory.


I fully implemented the new enemies AI and its weapon. It gets in range of the player and spins its blades up then charges towards the players last position before it started moving. If it hits you, it stays spun up and cuts you and if not or you move away from it, it will start over. It's definitely more complicated than the normal AI but it was pretty easy. It needs balanced and tested more before I show it off but it's pretty cool.

I also found a few more save related bugs so I'm probably going to fix those soon. After that I'm going to work on some UI. I want to get the armory fully implemented in game, so I don't have to use the editor anymore. Once that's done, I'm going to finally start work on the upgrade system/menu. That's a lot but luckily, I was fired from my job yesterday, so I have plenty of time.

Anyways my little break is over, and I hope to show you something soon!



0 comments

Loading...

Next up

WEAPONS

Showing off the start of the Armory and the new enemy!

Thought about that piece of concept art awhile back of the electrified ship.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I might have found the dumbest solution to handle ellipse/circle collisions

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Getting closer!

I forgot to show the new ship lighting...

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

This year?