Game
A Day In The Life
4 years ago

Rewriting how item data is stored and accessed to better accommodate changes to the game. A far more efficient crop system is taking root too, using a single tile layer rather than multiple objects.




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Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Character customization: How and why bother? (expand)

Buttons jump scare test shot

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Opinions on a new graphics style?

Buttons ver 2- jumpscare Test

Finally, you can sell the fruits/veg of your labour. :)

(Mines and menus preview build)

Available for testing now

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.