Game
Dragonian: The Imbalance of Sierr
10 years ago

Rick is going to be in Indie Game Battle


Do you like Smash Bros.? Well, I do. Thanks to Blob Games Studio over on IndieDB, Rick (the hero of Dragonian) is going to be in a Smash Bros.-like game called Indie Game Battle. They even bothered to remix my music.

So, what is Indie Game Battle? It’s like Smash Bros., but with characters from indie game characters! Much like the real Smash Bros, it’ll feature mostly characters from Blob Games Studio, but it will also include some other characters from indie games such as Tess, Boss 101, Super Adventure Pals, Fantidote, and Jarvis. …but don’t get your hopes up for that killer animatronic bear. Okay?

Anyway, go check it out! (…and don’t delete me, please.)

http://www.indiedb.com/games/indiegamebattle



1 comment

Loading...

Next up

Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.

I never said perspective was my strong suit, but I'll try, anyway.

It's taking me some time to figure out all this 3D nonsense, but it all seems to work.

Each one of those robots can launch twelve missiles from the background, and you have to dodge them.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

As mentioned before, I've got a little variable called ScrewIt for testing purposes.

At the end of the level, we'll see this wall, followed by a sequence leading up to the level's boss.

...IIIIIN SPAAAAAACE!

...and here's the wind-up frame.

It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.

Also, now I have incentive for guns, but probably need a fourth button for punches only.

Apparently, there are only three time zones between Brazil and the UK.

So, I might as well add some clouds and rain.

It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.

You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.

Thankfully, it'll be the ONLY sequence like this.