Game
FNAF Kit
5 years ago

Right. First, pleased to say the game almost has an In game room editor ready. It's basic at the moment while all the logic is ironed out. But it uses a simple grid system with each cell configuring itself into shape based on adjacent walls. More to come.




0 comments

Loading...

Next up

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Buttons jump scare test shot

Buttons ver 2- jumpscare Test

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.