Game
FNAF Kit
5 years ago

Right. First, pleased to say the game almost has an In game room editor ready. It's basic at the moment while all the logic is ironed out. But it uses a simple grid system with each cell configuring itself into shape based on adjacent walls. More to come.




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Buttons jump scare test shot

Buttons ver 2- jumpscare Test

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

If you're wondering why the next build is taking so long. here is the answer.